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	<title>Doogog.com &#187; General</title>
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	<link>http://doogog.com</link>
	<description>Lots of fun games!  Yay!</description>
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		<title>Rotix Featured in App Store!</title>
		<link>http://doogog.com/rotix-featured-in-app-store.html</link>
		<comments>http://doogog.com/rotix-featured-in-app-store.html#comments</comments>
		<pubDate>Fri, 11 Sep 2009 05:44:34 +0000</pubDate>
		<dc:creator>Doogog</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[rotix]]></category>

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		<description><![CDATA[Rotix Featured in App Store!]]></description>
			<content:encoded><![CDATA[<p>Rotix is now featured in the Hot and New Games section in the App Store!</p>
<p>It is currently at rank 38 in Family Games and rank 68 in Puzzle Games. It&#8217;s holding well at 4.5+ stars with 26 ratings and 20 written reviews.</p>
<p>Go buy it! It&#8217;s awesome!</p>
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		<title>ZunderFury Live!</title>
		<link>http://doogog.com/zunderfury-goes-live.html</link>
		<comments>http://doogog.com/zunderfury-goes-live.html#comments</comments>
		<pubDate>Wed, 16 Jan 2008 10:29:09 +0000</pubDate>
		<dc:creator>Doogog</dc:creator>
				<category><![CDATA[General]]></category>

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		<description><![CDATA[ZunderFury is complete and live! It uses roughly the same engine as OrbBlaster, but with bitmap rendering instead of vector for much better performance when displaying hundreds of enemies. The shmup gameplay is more traditional, and straightforward. ZunderFury features an upgrade system after many players mentioned that they would&#8217;ve enjoyed upgrading in OrbBlaster. There is [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://doogog.com/wp/wp-content/uploads/2008/01/screen8.jpg' alt='ZunderFury' /></p>
<p><a href="http://doogog.com/games/zunderfury">ZunderFury</a> is complete and live!</p>
<p>It uses roughly the same engine as OrbBlaster, but with bitmap rendering instead of vector for much better performance when displaying hundreds of enemies. The shmup gameplay is more traditional, and straightforward. </p>
<p>ZunderFury features an upgrade system after many players mentioned that they would&#8217;ve enjoyed upgrading in OrbBlaster. There is also an achievement system for those who would like to take on different challenges beside reaching the highest score.</p>
<p>There are two different ship types each with its own unique weapon, so be sure to try out both. As always, please <a href="http://doogog.com/contact">contact me</a> or leave a comment below if you have any suggestion, comment, or bug to report!</p>
<p>Happy blasting!</p>
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		<slash:comments>25</slash:comments>
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		<title>OrbBlaster Live!</title>
		<link>http://doogog.com/orbblaster-live.html</link>
		<comments>http://doogog.com/orbblaster-live.html#comments</comments>
		<pubDate>Fri, 30 Nov 2007 00:52:35 +0000</pubDate>
		<dc:creator>Doogog</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[orbblaster]]></category>

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		<description><![CDATA[So my first flash game OrbBlaster went live yesterday. The game was created with Flash CS3 and Actionscript 3.0, and took a bit over 2 months of core work. Although I did take a couple of weeks before that to ramp up to AS3. The hardest part of the process was probably coming up with [...]]]></description>
			<content:encoded><![CDATA[<p>So my first flash game OrbBlaster went live yesterday.</p>
<p>The game was created with Flash CS3 and Actionscript 3.0, and took a bit over 2 months of core work. Although I did take a couple of weeks before that to ramp up to AS3.</p>
<p>The hardest part of the process was probably coming up with a cohesive style and feel as well the theme for the gameplay.<br />
My drawing skills aren&#8217;t the greatest, so I had to pick a simple style yet still pleasing to the eye. At one point, I was going to go with shooting floating jello happy faces. But that turned out too weird.</p>
<p>I&#8217;ve got a couple of games in the pipeline. The one I&#8217;m currently working full time on is a more traditional shmup where you can move around, but with a bit of Gauntlet and RPG elements mixed into it. Should be done in a month or so.</p>
<p>Then the game after that is a deeper strategy, RPGish, team arena game. It&#8217;s a larger project and one I&#8217;ve been looking forward to work on for past couple of years. Hopefully, I&#8217;ll have gained enough experience and skills to implement it properly.</p>
<p>I keep hearing about how finishing the game is only half the work, and promoting it is the other half. Well, it looks to be pretty true. In the next couple of posts I&#8217;ll talk about my experience in promoting my site and spreading the game.</p>
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		<title>Look Around</title>
		<link>http://doogog.com/look-around.html</link>
		<comments>http://doogog.com/look-around.html#comments</comments>
		<pubDate>Wed, 28 Nov 2007 22:27:52 +0000</pubDate>
		<dc:creator>Doogog</dc:creator>
				<category><![CDATA[General]]></category>

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		<description><![CDATA[Feel free to look around. I only have one game completed currently. But I have a couple more in development so you can be sure that the list to the right will be populating quite rapidly.]]></description>
			<content:encoded><![CDATA[<p>Feel free to look around. I only have one game completed currently. But I have a couple more in development so you can be sure that the list to the right will be populating quite rapidly.</p>
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