Posts Tagged ‘game development’

Free Sound and Music Resources

Friday, November 30th, 2007

soundwave

One of the more common questions in flash game development is where to get free sounds or music.

Probably the best free sound archive I know of is Soundsnap. They have tons of sounds effects, sound loops, and music samples. And they’re all free to use in your games!

You can find almost any sound there, and if you can’t find exactly what you’re looking for, you can use Audacity to the modify the sounds until you get what you want. The program is open source and ultra easy to use. I get particularly good results from mixing together a couple of similar sounds to get a richer sound effect. But be careful not to mix too many or else it’ll sound disorganized.

As for a free music site, I don’t know of an all-encompassing site like Soundsnap but I do like opsound. They have a good selection of nice music there. The songs are covered under the Creative Commons License so it’s best to to ask for permission before using it in a commercial game. Most artists will be happy to be featured in a wide release game so it shouldn’t be a problem to ask.

Flash Game Promotion 2

Thursday, November 29th, 2007

Aside from submitting the game link to blog sites, I’ve also been submitting the SWF itself to flash game sites, such as Newgrounds and Kongregate. Actually, the sponsor submitted it to Newgrounds. I think they’re also going to submit it to other sites, so I don’t have to do a lot of the SWF propagation work.

So far, OrbBlaster’s garnered pretty positive reviews, managing to make front page on Newgrounds. It’s doing okay on Kongregate, which I think is because it doesn’t have any badges or achievements tie-ins for the site. Kongregate players love the achievements so I might have to implement some sort of it.

Spreading the SWF is a great way to reach other players, but I probably should have put a more visible link to doogog.com. Currently, it’s inside of the Credits button, which seems like not many people check out.

I also submitted my site to the Yahoo and Google directories, and am going to try linkdumps, too.

Flash Game Promotion 1

Thursday, November 29th, 2007

In this post, I’m going to talk about my experience in promoting OrbBlaster through flash blog sites. Hopefully, it’ll be helpful for developers who are looking for ways to promote their flash games on their own sites.

Before I completed OrbBlaster, I figured I needed a good looking site to present it. So my brother over at phuson.com designed and set up the site for me. Then how would people know to visit my site? Well, I’ve been submitting the link to flash/web gaming blog sites such as jayisgames and thegameslist.

The best case scenario is that those blog sites enjoy the game, and make a post about it like Mark Hurst over at goodexperience. OrbBlaster was also featured over at Jonas’ blog at wearegame. So far, the link made its way to European sites somehow, and I’ve been getting a lot of hits from ollo. Awesomes!

I realized I didn’t know that many other flash gaming blog sites, but I’ll probably find more as I dig around. If you have tips or other gaming blog sites I could submit to, please leave a comment about it or contact me!

OrbBlaster Live!

Thursday, November 29th, 2007

So my first flash game OrbBlaster went live yesterday.

The game was created with Flash CS3 and Actionscript 3.0, and took a bit over 2 months of core work. Although I did take a couple of weeks before that to ramp up to AS3.

The hardest part of the process was probably coming up with a cohesive style and feel as well the theme for the gameplay.
My drawing skills aren’t the greatest, so I had to pick a simple style yet still pleasing to the eye. At one point, I was going to go with shooting floating jello happy faces. But that turned out too weird.

I’ve got a couple of games in the pipeline. The one I’m currently working full time on is a more traditional shmup where you can move around, but with a bit of Gauntlet and RPG elements mixed into it. Should be done in a month or so.

Then the game after that is a deeper strategy, RPGish, team arena game. It’s a larger project and one I’ve been looking forward to work on for past couple of years. Hopefully, I’ll have gained enough experience and skills to implement it properly.

I keep hearing about how finishing the game is only half the work, and promoting it is the other half. Well, it looks to be pretty true. In the next couple of posts I’ll talk about my experience in promoting my site and spreading the game.