ZunderFury is complete and live!
It uses roughly the same engine as OrbBlaster, but with bitmap rendering instead of vector for much better performance when displaying hundreds of enemies. The shmup gameplay is more traditional, and straightforward.
ZunderFury features an upgrade system after many players mentioned that they would’ve enjoyed upgrading in OrbBlaster. There is also an achievement system for those who would like to take on different challenges beside reaching the highest score.
There are two different ship types each with its own unique weapon, so be sure to try out both. As always, please contact me or leave a comment below if you have any suggestion, comment, or bug to report!